Welcome to our
Design Education Journey.
From classrooms to communities, we are reimagining learning through hands-on design challenges, teacher empowerment and student-led innovation.
About D&D
Learning becomes powerful when students design for and with their own communities.
Our Design & Discover Program brings HCD+ into schools through hands-on design challenges, teacher support and student-led innovation.
Academic D&D Curriculum (Age 6 to 14)
- Week 1 – Colour
- Week 2 – Element of design
- Week 3 –Semiotics
- Week 4 –Sustainable design
- Week 5 –Biomimicry
- Week 6 – Storytelling
- Week 7 – Measurements
- Week 8 – Product design
- Week 9 – Design and redesign
- Week 10 – Community Design(Social Design)
- Week 11-Inclusive design
- Week 12 – Design Expo Projects
Design Teacher Tool kit
The Design Teacher Toolkit enables teachers, librarians and community educators to independently deliver design learning anywhere.
With simple, adaptable resources, educators can create their own design-thinking playbook based on the age group and context of their learners.
The toolkit comes in three versions:Kids,Teenagers,Adults
Each includes age-appropriate challenges, worksheets and facilitation guides making it easy to run design sessions in schools, colleges, libraries and community spaces.
Empowering educators to take design into every community.
Kids - Design Teacher Kit
Makes young children learn empathy and creativity through fun hands-on challenges.
Teenager Design Teacher kit
Empowers teens to solve real problems and innovate through prototyping.
Adult - Design Teacher Kit
Helps teachers easily teach design thinking with structured activities and tools.
Portable Design Library
The Portable Design Library brings design learning into any classroom, community centre or rural school without the need for infrastructure. Compact, lightweight and activity-ready, it carries everything students need to explore design, worksheets, prompts, visual cards, tools and project ideas.
Students can pick a topic from the pocket modules, collaborate in groups, and start designing instantly. It transforms even the simplest space into a design studio where children learn to empathise, notice problems, imagine solutions and build prototypes.
A simple idea, but powerful impact design becomes accessible anywhere, for everyone.
Design Edu book
- The School Design Book introduces design thinking to young learners through hands-on activities, stories and playful challenges. Built for classes 3–8, it helps children observe the world around them, understand real problems and build simple, meaningful solutions. With guided worksheets and collaborative projects, students learn empathy, creativity, teamwork and confidence — while having fun creating
- The College Design Book takes design learning to the next level. Developed for undergraduate and diploma students across disciplines, it builds practical design skills through human-centred methods, research tools, prototyping and real-world case studies. The book empowers learners to think critically, work in teams, test ideas, and design for social impact — preparing them for emerging careers in design, innovation and problem-solving.
UX/UI Design for the Youngsters
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.