Welcome to our
Design Education Journey.

From classrooms to communities, we are reimagining learning through hands-on design challenges, teacher empowerment and student-led innovation.

About D&D

Learning becomes powerful when students design for and with  their own communities.

Our Design & Discover Program brings HCD+ into schools through hands-on design challenges, teacher support and student-led innovation.

Academic D&D Curriculum (Age 6 to 14)

  • Week 1 – Colour 
  • Week 2 – Element of design
  • Week 3 –Semiotics 
  • Week 4 –Sustainable design
  • Week 5 –Biomimicry
  • Week 6 – Storytelling 
  • Week 7 – Measurements
  • Week 8 – Product design
  • Week 9 – Design and redesign
  • Week 10 – Community Design(Social Design)
  • Week 11-Inclusive design
  • Week 12 – Design Expo Projects

Design Teacher Tool kit

The Design Teacher Toolkit enables teachers, librarians and community educators to independently deliver design learning anywhere.

With simple, adaptable resources, educators can create their own design-thinking playbook based on the age group and context of their learners.

The toolkit comes in three versions:Kids,Teenagers,Adults

Each includes age-appropriate challenges, worksheets and facilitation guides  making it easy to run design sessions in schools, colleges, libraries and community spaces.

Empowering educators to take design into every community.

Kids - Design Teacher Kit

Makes young children learn empathy and creativity through fun hands-on challenges.

Teenager Design Teacher kit

Empowers teens to solve real problems and innovate through prototyping.

Adult - Design Teacher Kit​

Helps teachers easily teach design thinking with structured activities and tools.

Portable Design Library

The Portable Design Library brings design learning into any classroom, community centre or rural school without the need for infrastructure. Compact, lightweight and activity-ready, it carries everything students need to explore design, worksheets, prompts, visual cards, tools and project ideas.

Students can pick a topic from the pocket modules, collaborate in groups, and start designing instantly. It transforms even the simplest space into a design studio where children learn to empathise, notice problems, imagine solutions and build prototypes.

A simple idea, but powerful impact  design becomes accessible anywhere, for everyone.

Design Edu book

UX/UI Design for the Youngsters

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Student Work Sheet